Evaluation of Achievement Badges as a Gamification Method for Increasing Motivation in e-Learning

Authors

  • Alexandra Nikolova Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Sofia, Bulgaria
  • Vladimir Georgiev Computer Science Department, American University in Bulgaria, Blagoevgrad, Bulgaria
  • Emanuela Mitreva Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Sofia, Bulgaria

DOI:

https://doi.org/10.55630/dipp.2024.14.22

Keywords:

Achievements Badges, Learning Motivation, e-Learning, Gamification

Abstract

In this article we discuss achievement badges as a way to motivate students’ learning process. We present an experiment that includes two groups of students, enrolled in an online mathematics course for a one-month period. The article illustrates the results and effects of using badges in e-learning.

References

Badges/faqs. (n.d.). https://wiki.mozilla.org/Badges/FAQs#What_are_the_benefits_of_badges.3F (Retrieved February 14, 2024)

Hakulinen, L., Auvinen, T., & Korhonen, A. (2015). The Effect of Achievement Badges on Students' Behavior: An Empirical Study in a University-Level Computer Science Course. International Journal of Emerging Technologies in Learning, 10 (1), 18–29. https://doi.org/10.3991/ijet.v10i1.4221.

Landers, R. N. (2014). Developing a theory of gamified learning: Linking serious games and gamification of learning. Simulation & gaming, 45 (6), 752-768. https://doi.org/10.1177/1046878114563660

Landers, R. N., Tondello, G. F., Kappen, D. L., Collmus, A. B., Mekler, E. D., & Nacke, L. E. (2019). Defining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs. International Journal of Human-Computer Studies, 127, 81-94. https://psycnet.apa.org/doi/10.1016/j.ijhcs.2018.08.003

Ly, P., Degeng, I. N. S., Setyosari, P., & Sulton, S. (2016). Relationship between Achievement Motivation and Learning Outcomes on Land Law Course vy Student of PPKN Nusa Cendana University. In International Conference on Education (ICE2) 2018: Education and Innovation in Science in the Digital Era (pp. 699-705). https://core.ac.uk/outputs/267023499/

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Published

2024-09-05

How to Cite

Nikolova, A., Georgiev, V., & Mitreva, E. (2024). Evaluation of Achievement Badges as a Gamification Method for Increasing Motivation in e-Learning. Digital Presentation and Preservation of Cultural and Scientific Heritage, 14, 241–248. https://doi.org/10.55630/dipp.2024.14.22

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