The First Information Day: Serious Games as Contemporary Tools for New Educational Applications

Authors

  • Desislava Paneva-Marinova Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Sofia, Bulgaria
  • Radoslav Pavlov Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Sofia, Bulgaria
  • Detelin Luchev Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Sofia, Bulgaria
  • Malvina Ruseva Institute of Art Studies, Bulgarian Academy of Sciences, Sofia, Bulgaria
  • Boyan Bontchev Faculty of Mathematics and Informatics, Sofia University, Bulgaria

DOI:

https://doi.org/10.55630/dipp.2017.7.30

Keywords:

Serious Games, Gamification, Contextually-related Culture and Media Resources for Education

Abstract

In technology-enhanced education, the “serious games” method is accepted as a research, pedagogic, and evaluative tool. The method helps instructors to motivate student learning, curiosity, creative and logical thought, as well as develop a variety of skills and competencies. Serious educational games aim to cultivate better comprehension strategies, creative thinking, learning-by-doing (production, authorship), and students’ engagement in their own cognition and learning processes. The first information day will present the scholarly and scholarly-practical outcomes of the Serious Education Games as Contemporary Tools for New Educational Applications project, Contract DSD-2/05.04.2017, between the Bulgarian Academy of Sciences and the Institute of Mathematics and Informatics, activity Introduction of Contemporary Methods in Educating and Fostering Young Talent (PMC No347).

References

Bontchev, B., Paneva-Marinova, D., & Draganov, L. (2016). Educational Video Games for Bulgarian Orthodox Iconography. Proceedings of 9th Annual International Conference of Education, Research and Innovation (ICERI2016) , (pp. 1679– 1688). Seville, Spain.

Draganov, L., Paneva-Marinova, D., Pavlova, L., Luchev, D., Márkus, Z., Szántó, G., & Szkaliczki, T. (2015). Technology-enhanced learning for cultural heritage. In R. Pavlov & P. Stanchev (Eds), Proceedings of the 5th International Conference on Digital Presentation and Preservation of Cultural and Scientific Heritage. , pp. 293–301. Veliko Tarnovo, Bulgaria: Institute of Mathematics and Informatics—BAS. Retrieved March 25, 2017, from http://dipp.math.bas.bg

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Published

2017-09-10

How to Cite

Paneva-Marinova, D., Pavlov, R., Luchev, D., Ruseva, M., & Bontchev, B. (2017). The First Information Day: Serious Games as Contemporary Tools for New Educational Applications. Digital Presentation and Preservation of Cultural and Scientific Heritage, 7, 283–286. https://doi.org/10.55630/dipp.2017.7.30

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