The First Information Day: Serious Games as Contemporary Tools for New Educational Applications
DOI:
https://doi.org/10.55630/dipp.2017.7.30Keywords:
Serious Games, Gamification, Contextually-related Culture and Media Resources for EducationAbstract
In technology-enhanced education, the “serious games” method is accepted as a research, pedagogic, and evaluative tool. The method helps instructors to motivate student learning, curiosity, creative and logical thought, as well as develop a variety of skills and competencies. Serious educational games aim to cultivate better comprehension strategies, creative thinking, learning-by-doing (production, authorship), and students’ engagement in their own cognition and learning processes. The first information day will present the scholarly and scholarly-practical outcomes of the Serious Education Games as Contemporary Tools for New Educational Applications project, Contract DSD-2/05.04.2017, between the Bulgarian Academy of Sciences and the Institute of Mathematics and Informatics, activity Introduction of Contemporary Methods in Educating and Fostering Young Talent (PMC No347).References
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