Technology-enhanced Learning for Cultural Heritage

Authors

  • Lubomil Draganov Institute of Mathematics and Informatics, Bulgarian Academy of Sciences (IMI-BAS), 1113 Sofia, Bulgaria, Acad. G. Bonchev st. Bl. 8.
  • Desislava Paneva-Marinova Institute of Mathematics and Informatics, Bulgarian Academy of Sciences (IMI-BAS), 1113 Sofia, Bulgaria, Acad. G. Bonchev st. Bl. 8.
  • Lilia Pavlova Laboratory of Telematics, Bulgarian Academy of Sciences, Sofia, Bulgaria 1113 Sofia, Bulgaria, Acad. G. Bonchev st. Bl. 8.
  • Detelin Luchev Institute of Mathematics and Informatics, Bulgarian Academy of Sciences (IMI-BAS), 1113 Sofia, Bulgaria, Acad. G. Bonchev st. Bl. 8.
  • Zsolt László Márkus Institute for Computer Science and Control, Hungarian Academy of Sciences
  • György Szántó Institute for Computer Science and Control, Hungarian Academy of Sciences
  • Tibor Szkaliczki Institute for Computer Science and Control, Hungarian Academy of Sciences

DOI:

https://doi.org/10.55630/dipp.2015.5.26

Keywords:

Use Case Scenario, Technology-enhanced Learning, Learning-by- Authoring, m-Learning, Cultural Heritage, East Christian Iconographical Art

Abstract

This paper demonstrates an approach for technology-enhanced learning, combining analysis, collaborative work, mobile learning (m-learning for short), discussion, and learning-by-authoring approaches in order to achieve more active participation of the learners during the reception of knowledge and to stimulate their creative thinking. The learners visit famous churches, monasteries, museums, etc., where they can see samples of Bulgarian Iconography supported by m-learning. They rely on the GUIDE@HAND platform containing personalized collections presenting location, historical data, pictures, etc. Multimedia and other information resources are delivered through the Virtual Encyclopaedia of the East-Christian Art digital library (BIDL)—a web-based environment for registration, documentation, access and exploration of Bulgarian iconographical artefacts. The main goal of the learners is to create their own learning material/project by analysing the available resources. The presented use case also involves collaborative work and discussion approaches in order to attract learners and support their more active participation in the learning process.

References

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Márkus, Z. L., G. Kaposi, T. Szkaliczki, D. Luchev, R. Pavlov. BOOK@HAND BIDL: Mobile Exploring of the Bulgarian Iconography by Using Panorama Pictures. In: Proceedings of the UNESCO Fifth International Conference on Digital Presentation and Preservation of Cultural and Scientific Heritage, September 28-30, 2015, Veliko Tarnovo, Bulgaria, 2015

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BOOK@HAND BIDL: http://www.guideathand.com/en/content/bidl; http://www.guideathand.com/en/downloads/bidl

Downloads

Published

2015-09-30

How to Cite

Draganov, L., Paneva-Marinova, D., Pavlova, L., Luchev, D., László Márkus, Z., Szántó, G., & Szkaliczki, T. (2015). Technology-enhanced Learning for Cultural Heritage. Digital Presentation and Preservation of Cultural and Scientific Heritage, 5, 293–301. https://doi.org/10.55630/dipp.2015.5.26

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