G.A. STEM Project: Gaming through Cultural Heritage

Authors

  • Alden Dochshanov EU-Track - European Training and Research Association for Cooperation Key to business, Terracina, Italy
  • Michela Tramonti EU-Track - European Training and Research Association for Cooperation Key to business, Terracina, Italy; Institute of Mathematics and Informatics, Bulgarian Academy of Science, Sofia, Bulgaria

DOI:

https://doi.org/10.55630/dipp.2019.9.29

Keywords:

STEM, Arts, Mini-games, Design Thinking

Abstract

The article introduces G.A.STEM project aiming at improving STEM (Science, Technology, Engineering, Math) skills acquisition through the use of Arts and mini-games design and development. The project favors STEM learning through valorization and re-evaluation of cultural heritage coming from the promotion of art-works and cultural exchanging among partner countries (Finland, Italy, Belgium, and Estonia), considering art as an effective interconnector focused on problem-oriented creativity development. The work summarizes the intermediate results achieved so far according to the project’s progress.

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Published

2019-09-13

How to Cite

Dochshanov, A., & Tramonti, M. (2019). G.A. STEM Project: Gaming through Cultural Heritage. Digital Presentation and Preservation of Cultural and Scientific Heritage, 9, 287–294. https://doi.org/10.55630/dipp.2019.9.29

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