G.A. STEM Project: Gaming through Cultural Heritage
DOI:
https://doi.org/10.55630/dipp.2019.9.29Keywords:
STEM, Arts, Mini-games, Design ThinkingAbstract
The article introduces G.A.STEM project aiming at improving STEM (Science, Technology, Engineering, Math) skills acquisition through the use of Arts and mini-games design and development. The project favors STEM learning through valorization and re-evaluation of cultural heritage coming from the promotion of art-works and cultural exchanging among partner countries (Finland, Italy, Belgium, and Estonia), considering art as an effective interconnector focused on problem-oriented creativity development. The work summarizes the intermediate results achieved so far according to the project’s progress.References
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