Innovative Approach to the Presentation of Cultural Heritage in the Game Module of Serious Game for Blinded People

Authors

  • Nikolay Noev Institute of Mathematics and Informatics at the Bulgarian Academy of Sciences, Sofia, Bulgaria
  • Galina Bogdanova Institute of Mathematics and Informatics at the Bulgarian Academy of Sciences, Sofia, Bulgaria
  • Todor Todorov Institute of Mathematics and Informatics at the Bulgarian Academy of Sciences, Sofia, Bulgaria; University of Veliko Tarnovo “St. St. Cyril and Methodius”, Veliko Tarnovo, Bulgaria
  • Negoslav Sabev Institute of Mathematics and Informatics at the Bulgarian Academy of Sciences, Sofia, Bulgaria

DOI:

https://doi.org/10.55630/dipp.2019.9.18

Keywords:

eLearning, Serious Games, Accessibility of Digital Content, Digital Learning Resources

Abstract

This research presents some of the problems in developing digital cultural resources for educational application of serious games. A model of wide access to context-based knowledge is considered. Some elements of gaming have been explored when creating learning modules and tools for contextual use of digital cultural resources and making them accessible to people with visual disabilities. The modeling of an accessible game module is presented by applying selected accessibility criteria to people with special educational needs.

References

Bogdanova, G., Todorov, T., & Noev, N. (2018). Effective methods for organization and presentation of digitized cultural heritage. International Journal of Mechanical Engineering and Technology (IJMET), Vol. 9(4) , 991–1000.

Cholpanov, B. (2007). Bulgarians in the Russian-Turkish Liberation War (1877-1878) (in Bulgarian). In B. Cholpanov, The History of the Bulgarians, T. 5. Military History. Sofia.

Márkus, Z., Kaposi, G., Veres, M., Weisz, Z., Szántó, G., Szkaliczki, T., . . . Pavlova, L. (2018). Interactive Game Development to Assist Cultural Heritage. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8 , 71-82.

Noev, N., Valev, I., Kancheva, S., & Sapundjiev, V. (2018). A Model of Content Structure for a Serious Educational Game Related to the Military and Historical Heritage Presented through the “Mission Opalchenets”. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8 , 151-158.

Todorov, T., Bogdanova, G., Shatko, E., & Noev, N. (2018). Digital repository of cultural heritage objects. International Journal of Mechanical Engineering and Technology (IJMET), Vol. 9(6) , 67-73.

Valkov, G. (1983). The Bulgarian Corps. Formation, combat use and historical destiny. (in Bulgarian). Sofia.

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Published

2019-09-13

How to Cite

Noev, N., Bogdanova, G., Todorov, T., & Sabev, N. (2019). Innovative Approach to the Presentation of Cultural Heritage in the Game Module of Serious Game for Blinded People. Digital Presentation and Preservation of Cultural and Scientific Heritage, 9, 213–218. https://doi.org/10.55630/dipp.2019.9.18

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