A Model of Content Structure for a Serious Educational Game Related to the Military and Historical Heritage Presented through the “Mission Opalchenets”
Keywords:Serious game, Military-historical heritage, Interactive teaching method
AbstractThe article discusses methodology and structure of the content of Serious Educational Game related to the military and historical heritage “Mission Opalchenets” (working title) according to learning objective. The goal of this initiative is to achieve a specific level of knowledge and skills in users in the area of military and historical heritage of Bulgaria. The authors' thesis is that any cognitive level can be appropriately represented in the IT environment of the serious educational game.
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