Digital Technology Products in Arts and Entertainment: a New Business Paradigm for e-Learning

Authors

  • Gita Senka Latvia Culture College, Riga, Latvia

DOI:

https://doi.org/10.55630/dipp.2017.7.5

Keywords:

Digital Audiences, e-Learning products, Digital strategy

Abstract

The paper represents study into who engages with culture subject studies online and via mobile, looking at available products, marketing patterns, customer behavior, attitudes, barriers and future trends.

References

Bamford, A., & Wimmer, M. (2012). Audience building and the future Creative Europe Programme. n.a.: European Expert Network on Culture (EENC). Retrieved from http://www.interarts.net/descargas/interarts2562.pdf

Delors, J. et al. (1996). Learning: The Treasure Within. Paris: UNESCO.

Kl ā sons, G., Tjarve, B., Spuri ņ š, U., & La ķ e, A. (2016). Latvijas iedz ī vot ā ju aptaujas un statistikas datu anal ī ze Kult ū ras auditorija Latvij ā : situ ā cija, procesi, tendences. Riga, Latvia: Biedr ī ba “Culturelab” . Retrieved from https://culturelablv.files.wordpress.com/2017/01/kultc5abras-auditorijalatvijc481-2016.pdf

MTM London. (2010). Digital audiences: Engagement with arts and culture. London: MTM. n.a. (2017). Global Mobile Market Report. Retrieved from http://resources.newzoo.com/hubfs/Reports/Newzoo_2017_Global_Mobile_ Market_Report_Free.pdf

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Published

2017-09-10

How to Cite

Senka, G. (2017). Digital Technology Products in Arts and Entertainment: a New Business Paradigm for e-Learning. Digital Presentation and Preservation of Cultural and Scientific Heritage, 7, 63–68. https://doi.org/10.55630/dipp.2017.7.5