Workshop on Serious Games and their Educational Applications

Authors

  • Radoslav Pavlov Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Sofia, Bulgaria
  • Desislava Paneva-Marinova Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Sofia, Bulgaria
  • Detelin Luchev Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Sofia, Bulgaria
  • Lubomir Zlatkov Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Sofia, Bulgaria

DOI:

https://doi.org/10.55630/dipp.2019.9.45

Keywords:

Serious Games, Gamification, Educational Application, Cultural Heritage

Abstract

The workshop on Serious Games and their Educational Applications presents outcomes of the National Scientific Program “ Cultural and Historical Heritage, National Memory and Social Developmen t”, funded by the Ministry of Education and Science (approved by DCM No 577 of 17 August 2018), achieved during the first year under the Work Package No. 4 “Activities for the Development of Scientific and Scientific-Applied Products” (Activity "Digitization and virtualization of cultural heritage"). The workshop outlines also some future trends for educational applications of serious games.

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Published

2019-09-13

How to Cite

Pavlov, R., Paneva-Marinova, D., Luchev, D., & Zlatkov, L. (2019). Workshop on Serious Games and their Educational Applications. Digital Presentation and Preservation of Cultural and Scientific Heritage, 9, 409–410. https://doi.org/10.55630/dipp.2019.9.45

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