Interactive Game Development to Assist Cultural Heritage
DOI:
https://doi.org/10.55630/dipp.2018.8.3Keywords:
Mobile Applications, Interactive Games, Serious Games, Game Development, Thracian CivilizationAbstract
Serious educational games provide a novel way to transfer knowledge on cultural heritage, which can especially attract young people by using interactive multimedia technology. The paper presents a new flexible tool for developing, managing and presenting games. This server-based solution can facilitate the game development by applying game templates, layout styles and question pools. It also supports the development of game packages for multiple languages and multiple platforms (Web and mobile). The games can easily be customised for various learning domains. Complex games can be composed from several socalled minigames (e.g. puzzle, multiple choice, memory game, crossword etc.) and the tool also supports the evaluation of the user answers and organising competitions. The games were applied to deepen knowledge on various topics related to our cultural heritage. The latest game development is represented by the serious educational game “The Thracians” running in a virtual 360º panorama environment, which presents the life, beliefs and traditions of the ancient tribes.References
Abt, C.C. (1970). Serious games: The art and science of games that simulate life , Viking Press, New York (1970)
Bontchev, B., Paneva-Marinova, D., & Draganov, L. (2016). Educational video games for Bulgarian Orthodox iconography, in Chova, L. G., Martínez, A. L, Torres I. C. (Ed.), ICERI2016 Proceedings 9th Annual International Conference of Education, Research and Innovation , 2016, pp. 1679-1688.
Boyle, E.A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C., & Pereira, J. (2016). An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Computers & Education , 94, C, March 2016, pp. 178-192.
Caballero-Hernandez, J.A., Palomo-Duarte, M., & Dodero, J.M. (2017). Skill assessment in learning experiences based on serious games: A Systematic Mapping Study, Computers & Education , 113, October 2017, pp. 42-60.
Chen, S., & Michael, D. (2005). Serious Games: Games that Educate, Train and Inform. USA, Thomson Course Technology, 2005
Connolly, T.M., Boyle, E.A., MacArthur, E., Hainey, T., & Boyle, J.M. (2012). A systematic literature review of the empirical evidence on computer games and serious games, Computers & Education , 59 (2), 2012, pp. 661–686.
Damien, D., Alvarez, J., & Jessel, J.P. (2011). Classifying serious games: the G/P/S model." Handbook of research on improving learning and motivation through educational games: Multidisciplinary approaches . IGI Global, 2011. 118-136.
Draganov, L., Paneva-Marinova, D., Pavlova, L., Luchev, D., Márkus, Z.L. Szántó, G., & Szkaliczki, T. (2015). Technology-enhanced Learning for Cultural Heritage, Digital Presentation and Preservation of Cultural and Scientific Heritage . 5, 2015, pp. 293–302.
Gönczi, A., Márkus, Zs. L., Kaposi, G., Szkaliczki, T., & Veres, M. (2017). Thematic Walk and Competition in Budapest. In the Proceedings of International Conference on Digital Presentation and Preservation of Cultural and Scientific Heritage , DIPP 2017, September 7-9, 2017, Burgas, Bulgaria, 2017, pp. 123-132
Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does Gamification Work? – A Literature Review of Empirical Studies on Gamification, HICSS '14 Proceedings of the 47th Hawaii International Conference on System Sciences , HI, USA, 2014, pp. 3025-
Huizenga, J.C., Dam, G.T.M. ten, Voogt, J.M., & Admiraal, W.F. (2017). Teacher perceptions of the value of game-based learning in secondary education, Computers & Education , 110, July 2017, pp. 105-115.
Huotari, K., & Hamari, J. (2012). Defining gamification: a service marketing perspective, Proceedings of the 16th International Academic MindTrek Conference , Tampere, Finland, ACM, 2012, pp. 17-22.
Luchev, D ., Paneva-Marinova, D., Pavlov, R., Kaposi, G., Márkus, Zs. L., Szántó, Gy., Szkaliczki, T., & Veres, M. (2016). Game-based Learning of Bulgarian Iconographical Art on Smart Phone Application, In the Proceedings of International Conference on e-Learning’16 , September 8-9, Bratislava, Slovakia, 2016, pp. 195-200
Malone, T., & Lepper, M. (1987). Making learning fun: A taxonomy of intrinsic motivations for learning, Aptitude, learning and instruction: III. Conative and affective process analyses , Snow, R., Farr, M., (Eds.). Hillsdale, N.J.: L. Erlbaum, 1987, pp. 223–253.
Márkus, Zs. L., Paneva-Marinova, D., & Luchev, D. (2018). Towards Effective Understanding of Ancient Thracian Civilization by Serious Games”, 24th Multimedia in Education Conference , May 31-June 2, 2018, Budapest, Hungary, 2018, pp. 223-
Márkus, Zs. L., Weisz Zs., Kaposi, G., Veres, M., Szkaliczki, T., Paneva-Marinova, D., Pavlov, R., Luchev, D., & Goynov, M. (2018). Multiplatform-based Game Development, Management and Presentation Tool for Supporting New Methods of Interactive Learning, Opening Conference of Resilient Cultural Heritage and Communities in Europe (REACH) project , May 2018, Hungarian National Museum, Budapest, Hungary. Retrieved May 11, 2018, from http://files.elearning.sztaki.hu/demo/2018_GAtH_Game_portal_de mo_EN_Reach_conference.mp4
Mortara, M., Catalano, C., Bellotti, F., Fiucci, G., Houry-Panchetti, M., & Petridise, P. (2014). Learning cultural heritage by serious games, Journal of Cultural Heritage , Elsevier, 15(3), 2014, pp. 318-325.
Paneva-Marinova, D., Pavlov, R., & Kotuzov, N. (2017). Approach for Analysis and Improved Usage of Digital Cultural Assets for Learning Purposes, International Journal Cybernetics and Information Technologies , 17(3), 2017, pp. 140-151.
Qian, M., & Clark, K.R. (2016). Game-based Learning and 21st century skills: A review of recent research, Computers in Human Behavior , 63, October 2016, pp. 50- 58.
YDP, (2016). Young Digital Planet, The Book of Trends in Education 2.0, 2016. Retrieved May 11, 2018, from http://www.ydp.eu/trendbook-download/