MyStoriesBAG: A Simplified Editor for Creating Interactive Stories and Games Inspired by Cultural Heritage

Authors

  • Maria Teresa Artese CNR-IMATI, via A. Corti 12, Milan, Italy
  • Isabella Gagliardi CNR-IMATI, via A. Corti 12, Milan, Italy
  • Mattia Fortunati CNR-IMATI, via De Marini 6, Genova, Italy

DOI:

https://doi.org/10.55630/dipp.2024.14.19

Keywords:

Serious Games, Gamification, Game Generation Editor, Active Ageing, Cultural Heritage Games

Abstract

MyStoriesBag is a storytelling and game creation tool that aims to facilitate the sharing of cultural heritage by promoting a collaborative and participatory experience through user-generated content. The guided visual online editor allows users to actively create content and play the games they create. This emphasises the concept of sharing experiences, creating a sense of community, and strengthening the connection between users and their cultural heritage.

References

Artese, M., Gagliardi, I., Fortunati, M., & Pasciuto, T. (2023). Storytelling and Gaming Tools for Easy Immersive Fruition of Intangible Heritage. Digital Presentation and Preservation of Cultural and Scientific Heritage, 13, 277–282. https://doi.org/10.55630/dipp.2023.13.27

Bertolo, M., & Mariani, I. (2014). Game Design. Gioco e giocare tra teoria e progetto [Game Design. Game and Play between Theory and Project]. Pearson Italia spa.

Ciancia, M., Piredda, F., & Bertolo, M. (2024). Designer as Drama Manager: Understanding the Roles of Narrative Within Design Processes for Change. In Zanella, F. et al. (Eds.), M ultidisciplinary Aspects of Design. Design! OPEN 2022. Springer Series in Design and Innovation, vol. 37 (pp. 756-764). Springer, Cham. https://doi.org/10.1007/978-3-031-49811-4_72

Clark, L., Rossi, G.C., Wisdom, S. (2020). Archiving Interactive Narratives at the British Library. In Bosser, A.G., Millard, D.E., Hargood, C. (Eds.), Interactive Storytelling. ICIDS 2020. Lecture Notes in Computer Science, vol. 12497 (p. 300-313). Springer, Cham. https://doi.org/10.1007/978-3-030-62516-0_27

Lombardo, V. (2022). Storygraphia: The Constrained Tool for IDN Authoring Education. In Vosmeer, M., & Holloway-Attaway, L. (Eds.) Interactive Storytelling. ICIDS 2022. Lecture Notes in Computer Science, vol. 13762 (p. 590-597). Springer, Cham. https://doi.org/10.1007/978-3-031-22298-6_38

Pinotti, A. (2022). Il primo libro di estetica [The first book of aesthetics]. Einaudi.

Suits, B. (2014). The grasshopper-: games, life and utopia. Broadview Press.

Tekinbas, K., & Zimmerman, E. (2003). Rules of play: Game design fundamentals. MIT press.

Viola, F. (2011). Gamification - I videogiochi nella vita quotidiana. Arduino Viola

Viola, F., & Cassone, V. (2017). L'arte del coinvolgimento: emozioni e stimoli per cambiare il mondo [The Art of Engagement: Emotions and Stimuli to Change the World]. Hoepli Editore.

Vrettakis, E., Lougiakis, C., Katifori, A., Kourtis, V., Christoforidis, S., Karvounis, M., & Ioanidis, Y. (2020). The Story Maker - An Authoring Tool for Multimedia-Rich Interactive Narratives. In Bosser, AG., Millard, D.E., & Hargood, C. (Eds.), Interactive Storytelling. ICIDS 2020. Lecture Notes in Computer Science, vol. 12497 (pp. 349-352). Springer, Cham. https://doi.org/10.1007/978-3-030-62516-0_33

Zhang, S. (2023). The key of challenging levels: An analysis of 2D puzzle video game levels. Independent thesis Advanced level, Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design. Retrieved from DiVA - Digitala Vetenskapliga Arkivet: https://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-504482

Zhang, Y., Reynolds, M., Lugmayr, A., Damjanov, K., & Hassan, G. (2022). A Visual Data Storytelling Framework. Informatics, 9 (4), 73. https://doi.org/10.3390/informatics9040073

Downloads

Published

2024-09-05

How to Cite

Teresa Artese, M., Gagliardi, I., & Fortunati, M. (2024). MyStoriesBAG: A Simplified Editor for Creating Interactive Stories and Games Inspired by Cultural Heritage. Digital Presentation and Preservation of Cultural and Scientific Heritage, 14, 205–214. https://doi.org/10.55630/dipp.2024.14.19

Most read articles by the same author(s)