Towards an Augmented Reality Game for Learning about Ivan Vazov's Literary Works
DOI:
https://doi.org/10.55630/dipp.2023.13.31Keywords:
Serious Games, Plovdiv, Cultural Heritage, Ivan Vazov, Augmented RealityAbstract
This paper presents a concept for a serious game based on an augmented reality representation of a mural artwork located in the National Library “Ivan Vazov” in Plovdiv, Bulgaria. The mural features the renowned Bulgarian author Ivan Vazov in the center, surrounded by characters from his literary works. By using a head-mounted display in front of the mural, the players would see movement of the characters and will be able to interact with them in a gamified augmented reality environment. The serious game proposed in this paper offers a solution to the engagement of players with literature and textual heritage within a broader cultural context.References
Azuma, R. T. (1997). A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments, 6 (4), 355-385. https://doi.org/10.1162/pres.1997.6.4.355
Bontchev, B. (2015). Serious Games for and as Cultural Heritage. Digital Presentation and Preservation of Cultural and Scientific Heritage , 5, 43-58. https://doi.org/10.55630/dipp.2015.5.3
Bucher, N. (2017). Introducing Design Patterns and Best Practices in Unity. In Proceedings of the SouthEast Conference (ACM SE '17) (pp. 243–247). https://doi.org/10.1145/3077286.3077322
Casella, G., & Coelho, M. (2013). Augmented heritage - Situating augmented reality mobile apps in cultural heritage communication. In ISDOC '13: Proceedings of the 2013 International Conference on Information Systems and Design of Communication (pp. 138-140). https://doi.org/10.1145/2503859.2503883
Chulova-Markova, D. (2007). The mural decoration of entertainment establishments in Plovdiv (60's-90's of the XX century). In R. Zaimova (Ed.), Kafe "Evropa" [Coffee shop "Europe"] (pp. 187). Damyan Yakov.
Djaouti, D., Alvarez, J., & Jessel, J.-P. (2011). Classifying Serious Games: the G/P/S model. In P. Felicia (Ed.), Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (pp. 118-136): IGI Global.
Haahr, M. (2015, May 14). Real World, Real Monsters: Adapting Gothic Horror for Location-Based Augmented-Reality Games [Paper presentation] DiGRA International Conference, Lüneburg, Germany, May 14-17, 2015. http://www.tara.tcd.ie/handle/2262/82634?show=full
Kiili, K. (2005). Digital game-based learning: Towards an experiential gaming model. The Internet and Higher Education, (1), 13-24. https://doi.org/10.1016/j.iheduc.2004.12.001
Laamarti, F., & Eid, M. (2014). An Overview of Serious Games. International Journal of Computer Games Technology, 2014, Article 358152. https://doi.org/10.1155/2014/358152
Michael, D. R., & Chen, S. L. (2006). Serious Games: Games that Educate, Train, and Inform . Boston, MA: Thomson Course Technology.
Mortara, M., Catalano, C. E., Bellotti, F., Fiucci, G., & Houry-Panchetti, M. (2014). Learning cultural heritage by serious games. Journal of Cultural Heritage, 15 (3), 318-325. https://doi.org/10.1016/j.culher.2013.04.004
NLIV. (n.d.). Digital Library of National Library "Ivan Vazov" - Plovdiv. https://digital.libplovdiv.com/en
Sicart, M. (2011). The Ethics of Computer Games . Cambridge, The MIT Press.
Stefanov, H., & Kirov, M. (1986). Savremenno balgarsko monumentalno izkustvo 1956 – 1986 [Contemporary Bulgarian Monumental Art 1956-1986] . Dr. Petar Beron State Publishing House.
Terziev, V., & Vasileva, S. (2023). Literature as History and Education In the Modern Bulgarian Society of the 20th Century. IJAEDU- International E-Journal of Advances in Education, 8 (24), 213-218. https://doi.org/10.18768/ijaedu.1198801
Unity Technologies. (2023). AR Foundation . https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.1
Walsh, A. (2014). The Potential for Using Gamification in Academic Libraries in Order to Increase Student Engagement and Achievement. Nordic Journal of Information Literacy in Higher Education, 6 (1), 39–51. https://doi.org/10.15845/noril.v6i1.214