Towards a Hybrid Educational-Persuasive Framework for a Library-Oriented Serious Game to Alleviate Library Anxiety

Authors

  • Ivan Kratchanov Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, 8, G. Bonchev Str., 1113 Sofia, Bulgaria; National Library “Ivan Vazov”, 17, Avksentii Veleshki Str., 4000 Plovdiv, Bulgaria

DOI:

https://doi.org/10.55630/dipp.2025.15.16

Keywords:

Serious Games, Libraries, Persuasive Design, Game-Based Learning

Abstract

This paper proposes a Hybrid Educational-Persuasive Framework for designing serious games that alleviate library anxiety. Integrating pedagogical and persuasive elements, it emphasizes learner context, motivation, and gameplay mechanics to boost user familiarity and comfort, serving as a model for educational and persuasive game design across multiple domains.

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Published

2025-09-05

How to Cite

Kratchanov, I. (2025). Towards a Hybrid Educational-Persuasive Framework for a Library-Oriented Serious Game to Alleviate Library Anxiety. Digital Presentation and Preservation of Cultural and Scientific Heritage, 15, 177–186. https://doi.org/10.55630/dipp.2025.15.16