Application of Geolocation Module in the Electronic Multimedia Guide
DOI:
https://doi.org/10.55630/dipp.2023.13.10Keywords:
Mobile Application, History, Monuments, GeolocationAbstract
The paper presents the work in progress towards the enhancement of features and increasing the comfort of usability of the multimedia guide for the War Museum of Niš under the Open Sky. Previously, this electronic guide was realized as a mobile application that informs visitors about the persons and events to which monuments in the city of Niš are dedicated. Visitors could access information about the monuments through a list of monuments or by using an interactive map with the location of the monuments marked. Presently, we are introducing a new module that will improve user experience through the usage of location-based services. The visitor's location is used by the Geolocation module to show the information about the nearby monument. The monument has to be inside of a predefined radius (e.g. 2 m or more) in order to activate the projection of the information about the monument.References
Alexandridis, G., Chrysanthi, A., Tsekouras, G. E., & Caridakis, G. (2019). Personalized and content adaptive cultural heritage path recommendation: an application to the Gournia and Çatalhöyük archaeological sites. User modeling and user-adapted interaction , (1), 201-238.
Banterle, F., Cardillo, F. A., Malomo, L., Pingi, P., G abellone, F., Amato, G., & Scopigno, R. (2015). LecceAR: an augmented reality app. Digital Presentation and Preservation of Cultural and Scientific Heritage , , -108. https://doi.org/10.55630/dipp.2015.5.9
Djuknic, G. M., & Richton, R. E. (2001). Geolocation and assisted GPS. Computer, (2), 123-125.
Lim, V., Frangakis, N., Tanco, L. M., & Picinali, L. (2017). A pluggable social platform for cultural heritage awareness and participation. In Advances in Digital Cultural Heritage: International Workshop (pp. 117- 129).
Luiro, E., Hannula, P., Launne, E., Mustonen, S., Westerlund, T., & Häkkilä, J. (2019). Exploring local history and cultural heritage through a mobile game. I Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia (pp. 1-4).
Panou, C., Ragia, L., Dimelli, D., & Mania, K. (2018). An architecture for mobile outdoors augmented reality for cultural heritage. ISPRS International Journal of Geo-Information , (12), 463. https://doi.org/10.3390/ijgi7120463
Tatić, D. (2022). Mobile Presentation of the War History of the City of Niš. Digital Presentation and Preservation of Cultural and Scientific Heritage , , 151- 159. https://doi.org/10.55630/dipp.2022.12.12
Tatić, D., Gajić, D. B., & Stanković, R. S. (2015). QR Codes Telling the Story about the History of Niš. Digital Presentation and Preservation of Cultural and Scientific Heritage , , 133- 139. https://doi.org/10.55630/dipp.2015.5.12
Tatić, D., Stanković, R. S., Stojanović, J., & Jovanović, M. (2019). Universal electronic guide for museum exhibitions. In Proceedings of Conference Digitalization of Cultural Heritage in Niš Region (pp. 54-62).
Tatić, D., Stanković, R., Stojanović, J., & Jovanović, M. (2022). War Museum of Niš under the Open Sky. Review of the National Center for Digitization , , 43- 49.
Vaughan- Nichols, S. J. (2009). Will mobile computing's future be location, location, location? Computer, 42 (2), 14-17.