Generation of Educational 3D Maze Games for Carpet Handicraft in Bulgaria

Authors

  • Boyan Bontchev Faculty of Mathematics and Informatics, Sofia University, Bulgaria
  • Radina Panayotova Faculty of Mathematics and Informatics, Sofia University, Bulgaria

DOI:

https://doi.org/10.55630/dipp.2017.7.3

Keywords:

Video Game, Maze, Generation, Education, Carpet

Abstract

Serious video games applied for learning purposes play a significant and important role for the modern technology enhanced education. The paper presents an educational 3D maze video game dedicated to the development of carpet fabrication in Bulgaria since 17 th century until modern days. The game was automatically generated by means of declarative description of the maze processed by an open software tool named Maze Builder and built on top of Unity game platform and specially designed for automatic generation and easy modification of maze video games. There are explained the maze game design process, the educational tasks embedded into the maze, and a practical experiment conducted with the generated game. The initial results obtained from these experiments are very positive and encouraging with regard of playability of such educational mazes and, as well, concerning their easy and straightforward generation by educators, who are not IT professionals.

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Published

2017-09-10

How to Cite

Bontchev, B., & Panayotova, R. (2017). Generation of Educational 3D Maze Games for Carpet Handicraft in Bulgaria. Digital Presentation and Preservation of Cultural and Scientific Heritage, 7, 41–52. https://doi.org/10.55630/dipp.2017.7.3