An Educational 3D Maze Game for Bulgarian Orthodox Iconography

Authors

  • Boyan Bontchev Faculty of Mathematics and Informatics, Sofia University, Bulgaria
  • Desislava Paneva-Marinova Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Sofia, Bulgaria
  • Lubomil Draganov Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Sofia, Bulgaria; National Art Academy, Sofia, Bulgaria

DOI:

https://doi.org/10.55630/dipp.2016.6.31

Keywords:

Video Game, Maze, Iconography, Game-based Learning

Abstract

Thanks to their specific characteristics, educational video games make game-based learning more effective than traditional teaching approaches with regard of students’ motivation, engagement, and learning outcomes. This demonstrator presents an educational 3D maze video game introducing Bulgarian Orthodox iconography. The structure and learning content of the maze game are defined declaratively by applying several contemporary teaching methods and learning scenarios for Orthodox iconographic art study. Next, the game is generated by means of a special software platform for creation of customizable desktop video maze games for education. The demonstrator outlines both the game design and development processes and provides a tour through the generated educational maze rooms and tunnels. It shows how the game can be adapted according player’s achievements, emotions and performance.

References

Bontchev, B. 2015. Video games for teaching entrepreneurship, Journal Avtomatika i Informatika, ISSN 0861-7562, No.3, 2015, pp.23-28.

Paneva-Marinova, D., Pavlova-Draganova, L., Draganov, L., and Georgiev, V. 2012. Ontological Presentation of Analysis Method for Technology-enhanced Learning, Proc. of Int. Conf. on Computer Systems and Technologies ComSysTech’12, Ruse, Bulgaria, 22-23 June, 2012. ACM, 384-390.

Draganov, L., Paneva-Marinova, D., Pavlova-Draganova, L., and Pavlov, R. 2010. Use Case for Creative Learning-by-Authoring, Proc. of the Int. Conf. on e-Learning and the Knowledge Society, 25-27 August 2010, Riga, Latvia, 191-196.

Bontchev, B. 2016. Holistic player modelling for controlling adaptation in video games, Proc. of 14 th Int. Conf. e-Society, ISBN: 978-989-8533-48-7, Vilamoura, Portugal, Apr. 9- 11, pp. 11-18.

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Published

2016-09-30

How to Cite

Bontchev, B., Paneva-Marinova, D., & Draganov, L. (2016). An Educational 3D Maze Game for Bulgarian Orthodox Iconography. Digital Presentation and Preservation of Cultural and Scientific Heritage, 6, 283–284. https://doi.org/10.55630/dipp.2016.6.31

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