Project “Models and Applications of Serious Games in Education of Cultural Heritage and National Identity”

Authors

  • Stanislava Slavova-Petkova Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Sofia, Bulgaria

DOI:

https://doi.org/10.55630/dipp.2017.7.23

Keywords:

Information and Communication Technologies, Serious/Applied Games, Gamification, Technology-enhanced Training, Cultural Heritage

Abstract

The current project aims to develop innovative models and technology-based solutions for contextual use of digital cultural resources for educational application through serious educational games. The author plans to implement fundamental and applied research mainly in the field of information and communication technologies (ICT) in order to acquire new knowledge without direct commercial application or use. The project is oriented towards the achievement of scientific results in the field of: technology-enhanced learning/training, serious games, visualization techniques, etc. In order to achieve this goal, the research approaches and methodology in the field of ICT used in the practice of Institute of Mathematics and Informatics, Bulgarian Academy of Sciences will be used. The expected results are creating new models and tools for contextual use of digital cultural resources for educational application through serious educational games.

References

Bontchev, B., Paneva-Marinova, D., & Draganov, L. (2016). An Educational 3D Maze Game for Bulgarian Orthodox Iconography. Proceedings of the Sixth UNESCO International Conference on Digital Presentation and Preservation of Cultural and Scientific Heritage (pp. 283-284). Veliko Tarnovo, Bulgaria: Institute of Mathematics and Informatics, Bulgarian Academy of Sciences.

Bontchev, B., Paneva-Marinova, D., & Draganov, L. (2016). Educational video games for Bulgarian Orthodox iconography. In L. G. Chova, A. L. Martínez, & I. C. Torres (Ed.), ICERI2016 Proceedings 9th Annual International Conference of Education, Research and Innovation (pp. 1679-1688). Seville, Spain: IATED Academy. doi:10.21125/iceri.2016.1374

CultEcoSys-Project. (2017). Concepts and models for innovation ecosystems of digital cultural assets, No. DN02/06/15.12.2016 (project web page) . Retrieved March 20, 2017, from http://cultecosys.math.bas.bg

Draganov, L., Paneva-Marinova, D., Pavlova, L., Luchev, D., Márkus, Z., Szántó, G., & Szkaliczki, T. (2015). Technology-enhanced learning for cultural heritage. In R. Pavlov, & P. Stanchev (Ed.), Proceedings of the 5th International Conference on Digital Presentation and Preservation of Cultural and Scientific Heritage. , pp. 293-301. Veliko Tarnovo, Bulgaria: Institute of Mathematics and Informatics - BAS. Retrieved March 25, 2017, from http://dipp.math.bas.bg

Luchev, D., Paneva-Marinova, D., Pavlov, R., Kaposi, G., Markus, Z., Szanto, G., . . . Veres, M. (2016). Game-based learning of Bulgarian iconographical art on smart phone application. Proceedings of the International Conference on e- Learning (pp. 195-200). Bratislava, Slovakia: University of Ruse, Bulgaria. Retrieved March 20, 2017, from http://elearning-conf.eu/docs/cp16/paper- 30.pdf

Luchev, D., Pavlov, R., & Paneva-Marinova, D. (2015). Digitalnata kultura. Problemi i resheniya (Digital Culture. Problems And Solutions; in Bulgarian). ICT in library and information studies, education and cultural heritage. Conference Proceedings (pp. 68-87). Sofia: UNIBIT.

Paneva-Marinova, D., Goynov, M., & Luchev, D. (2017). Multimedia digital library: Constructive block in ecosystems for digital cultural assets. Basic functionality and services. Berlin, Germany: LAP LAMBERT Academic Publishing.

Slavova-Petkova, S., Dimova, M., & Luchev, D. (2016). Learning scenario for better understanding of fairy tales using role-playing and serious games methods. In R. Pavlov, & P. Stanchev (Ed.), Proceedings of the 6th UNESCO International Conference on Digital Presentation and Preservation of Cultural and Scientific Heritage. , pp. 241-246. Veliko Tarnovo, Bulgaria: Institute of Mathematics and Informatics - BAS. Retrieved May 10, 2017, from http://dipp.math.bas.bg

Downloads

Published

2017-09-10

How to Cite

Slavova-Petkova, S. (2017). Project “Models and Applications of Serious Games in Education of Cultural Heritage and National Identity”. Digital Presentation and Preservation of Cultural and Scientific Heritage, 7, 243–248. https://doi.org/10.55630/dipp.2017.7.23