Project “Models and Applications of Serious Games in Education of Cultural Heritage and National Identity”
DOI:
https://doi.org/10.55630/dipp.2017.7.23Keywords:
Information and Communication Technologies, Serious/Applied Games, Gamification, Technology-enhanced Training, Cultural HeritageAbstract
The current project aims to develop innovative models and technology-based solutions for contextual use of digital cultural resources for educational application through serious educational games. The author plans to implement fundamental and applied research mainly in the field of information and communication technologies (ICT) in order to acquire new knowledge without direct commercial application or use. The project is oriented towards the achievement of scientific results in the field of: technology-enhanced learning/training, serious games, visualization techniques, etc. In order to achieve this goal, the research approaches and methodology in the field of ICT used in the practice of Institute of Mathematics and Informatics, Bulgarian Academy of Sciences will be used. The expected results are creating new models and tools for contextual use of digital cultural resources for educational application through serious educational games.References
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Slavova-Petkova, S., Dimova, M., & Luchev, D. (2016). Learning scenario for better understanding of fairy tales using role-playing and serious games methods. In R. Pavlov, & P. Stanchev (Ed.), Proceedings of the 6th UNESCO International Conference on Digital Presentation and Preservation of Cultural and Scientific Heritage. , pp. 241-246. Veliko Tarnovo, Bulgaria: Institute of Mathematics and Informatics - BAS. Retrieved May 10, 2017, from http://dipp.math.bas.bg