LecceAR: An Augmented Reality App

Authors

  • Francesco Banterle Istituto di Scienza e Tecnologie dell’Informazione, CNR, Pisa, Italy
  • Franco Alberto Cardillo Istituto di Scienza e Tecnologie dell’Informazione, CNR, Pisa, Italy; Istituto per i Beni Archeologici e Monumentali, CNR, Lecce, Italy
  • Luigi Malomo Istituto di Scienza e Tecnologie dell’Informazione, CNR, Pisa, Italy
  • Paolo Pingi Istituto di Scienza e Tecnologie dell’Informazione, CNR, Pisa, Italy
  • Francesco Gabellone Istituto per i Beni Archeologici e Monumentali, CNR, Lecce, Italy
  • Giuseppe Amato Istituto di Scienza e Tecnologie dell’Informazione, CNR, Pisa, Italy
  • Roberto Scopigno Istituto di Scienza e Tecnologie dell’Informazione, CNR, Pisa, Italy

DOI:

https://doi.org/10.55630/dipp.2015.5.9

Keywords:

augmented reality, image matching, image tracking, 3D rendering, mobile app

Abstract

This paper discusses a case study on the use of augmented reality (AR) within the context of cultural heritage. We implemented an iOS app for markerless AR that will be exhibited at the MUST museum in Lecce, Italy. The app shows a rich 3D reconstruction of the Roman amphitheater, which is nowadays only partially visible. The use of state-of-the-art algorithms in computer graphics and computer vision allows the viewing and the exploration of the ancient theater in real-time.

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Published

2015-09-30

How to Cite

Banterle, F., Alberto Cardillo, F., Malomo, L., Pingi, P., Gabellone, F., Amato, G., & Scopigno, R. (2015). LecceAR: An Augmented Reality App. Digital Presentation and Preservation of Cultural and Scientific Heritage, 5, 99–108. https://doi.org/10.55630/dipp.2015.5.9