Digital Presentation and Preservation of Cultural and Scientific Heritage.

Volume 8, Sofia : Institute of Mathematics and Informatics at the Bulgarian Academy of Sciences, 2018

Preface

Table of Contents

 

Vladimir Alexiev – Museum Linked Open Data: Ontologies, Datasets, Projects

Abstract. The Galleries, Libraries, Archives and Museums (GLAM) sector deals with complex and varied data. Integrating that data, especially across institutions, has always been a challenge. Semantic data integration is the best approach to deal with such challenges. Linked Open Data (LOD) enable large-scale Digital Humanities (DH) research, collaboration and aggregation, allowing DH researchers to make connections between (and make sense of) the multitude of digitized Cultural Heritage (CH) available on the web. An upsurge of interest in semtech and LOD has swept the CH and DH communities. An active Linked Open Data for Libraries, Archives and Museums (LODLAM) community exists, CH data is published as LOD, and international collaborations have emerged. The value of LOD is especially high in the GLAM sector, since culture by its very nature is cross-border and interlinked. We present interesting LODLAM projects, datasets, and ontologies, as well as Ontotext's experience in this domain. An extended version of this paper is available. It has 77 pages, 67 figures, detailed info about CH content and XML standards, Wikidata and global authority control.

Title: Museum Linked Open Data: Ontologies, Datasets, Projects

Authors: Vladimir Alexiev1

1Ontotext Corp, Sofia, Bulgaria

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Keywords: semantic technologies, museum data, LODLAM, CIDOC CRM.

Received: June 15, 2018 Reviewed: June 28, 2018 Final Accepted:July 07, 2018

Citation: Alexiev, V. (2018), Museum Linked Open Data: Ontologies, Datasets, Projects.Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 19-50, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
019-050

Nektarios Moumoutzis, Marios Christoulakis, Stavros Christodoulakis, Desislava Paneva-Marinova – Renovating the Cultural Heritage of Traditional Shadow Theatre with eShadow. Design, Implementation, Evaluation and Use in Formal and Informal Learning

Abstract. Digital storytelling is an engaging learning environment that gained worldwide popularity over the last years. It offers a rich cross-curricular learning environment within which children design, create and present their own stories and develop many skills including literacy, presentation and communication skills as well as inquiry-based learning and digital skills. In this paper we present a new way of digital storytelling, a form of dramatized storytelling inspired by the rich tradition of Shadow Theater. This form of storytelling showcases an engaging way of renovating cultural heritage with the use of digital technologies. It combines a number of digital tools for the production of the digital stories covering all five phases of film making: scenario development, pre-production, production, post-production and distribution. eShadow can be used (a) to create digital shadow puppets, and (b) to set up, perform and record the scenes of the digital story (production phase). This way, digital story creation is wrapped around engaging learning scenarios, playful improvisations and creative learning. eShadow has been extensively used to support cross-curricular learning mainly in Greek schools. It is extended to support marionette-like interactions to promote its use in countries with relevant storytelling cultures.

Title: Renovating the Cultural Heritage of Traditional Shadow Theatre with eShadow. Design, Implementation, Evaluation and Use in Formal and Informal Learning

Authors: Nektarios Moumoutzis1, Marios Christoulakis1, Stavros Christodoulakis1, Desislava Paneva-Marinova2

1Laboratory of Distributed Multimedia Information Systems and Applications, School of Electrical and Computer Engineering, Technical University of Crete, Greece

2Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, 1113 Sofia, Bulgaria

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Keywords: digital storytelling, shadow theatre, cross-curricular learning, digital storytelling, digital marionettes.

Received: June 14, 2018 Reviewed: June 30, 2018 Final Accepted: July 10, 2018

Citation: Moumoutzis, N., Christoulakis, M., Christodoulakis, S., Paneva-Marinova, D. (2018), Renovating the Cultural Heritage of Traditional Shadow Theatre with eShadow. Design, Implementation, Evaluation and Use in Formal and Informal Learning.Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 51-70, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
051-070

Zsolt László Márkus, Gábor Kaposi, Miklós Veres, Zsolt Weisz, György Szántó, Tibor Szkaliczki, Desislava Paneva-Marinova, Radoslav Pavlov, Detelin Luchev, Maxim Goynov, Lilia Pavlova – Interactive Game Development to Assist Cultural Heritage

Abstract. Serious educational games provide a novel way to transfer knowledge on cultural heritage, which can especially attract young people by using interactive multimedia technology. The paper presents a new flexible tool for developing, managing and presenting games. This server-based solution can facilitate the game development by applying game templates, layout styles and question pools. It also supports the development of game packages for multiple languages and multiple platforms (Web and mobile). The games can easily be customised for various learning domains. Complex games can be composed from several so-called minigames (e.g. puzzle, multiple choice, memory game, crossword etc.) and the tool also supports the evaluation of the user answers and organising competitions. The games were applied to deepen knowledge on various topics related to our cultural heritage. The latest game development is represented by the serious educational game “The Thracians” running in a virtual 360º panorama environment, which presents the life, beliefs and traditions of the ancient tribes.

Title: Interactive Game Development to Assist Cultural Heritage

Authors: Zsolt László Márkus1, Gábor Kaposi1, Miklós Veres1, Zsolt Weisz1, György Szántó1, Tibor Szkaliczki1, Desislava Paneva-Marinova2, Radoslav Pavlov2, Detelin Luchev2, Maxim Goynov2, Lilia Pavlova3

1Institute for Computer Science and Control, Hungarian Academy of Sciences (MTA SZTAKI), H-1111 Budapest, Hungary, Kende u. 13-17.

2Institute of Mathematics and Informatics, Bulgarian Academy of Sciences (IMI-BAS), 1113 Sofia, Bulgaria, Acad. G. Bonchev st. Bl. 8.

3New Bulgarian University, 1618 Sofia, Bulgaria 21 Montevideo Str.

{markus.zsolt, kaposi.gabor, miklos.veres, weisz.zsolt, gyorgy.szanto, szkaliczki.tibor}@sztaki.mta.hu, This email address is being protected from spambots. You need JavaScript enabled to view it., This email address is being protected from spambots. You need JavaScript enabled to view it., This email address is being protected from spambots. You need JavaScript enabled to view it., This email address is being protected from spambots. You need JavaScript enabled to view it., This email address is being protected from spambots. You need JavaScript enabled to view it.

Keywords: Mobile Applications, Interactive Games, Serious Games, Game Development, Thracian Civilization

Received: June 05, 2018 Reviewed: June 22, 2018 Final Accepted: July 02, 2018

Citation: Márkus, Z.L., Kaposi, G., Veres, M., Weisz, Z., Szántó, G., Szkaliczki, T., Paneva-Marinova, D., Pavlov, R., Luchev, D., Goynov, M., Pavlova, L. (2018), Interactive Game Development to Assist Cultural Heritage.Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 71-82, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
071-082

Malvina Rousseva – Challenges in the Design and the Development of the Educational Serious Game “The Thracians”

Abstract. The paper presents the key challenges that we faced in the creation of the serious educational game “The Thracians”. We had to choose the most appropriate architectural environment and methodology to apply in all stages. The selection of historical facts, archaeological and artistic artefacts for the Thracian civilization was based on Thracians lifestyle, beliefs and traditions that will provoke students interests and wish to play the game.

Title: Challenges in the Design and the Development of the Educational Serious Game “The Thracians”

Authors: Malvina Rousseva1

1Institute of Art Studies at the Bulgarian Academy of Sciences, 6, G. Bontchev Str., 1113 Sofia, Bulgaria

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Keywords: serious educational games, methodology, design, development, Ancient Thracian Civilization, Improved Knowledge Understanding.

Received: June 18, 2018 Reviewed: June 28, 2018 Final Accepted: July 10, 2018

Citation: Rousseva, M. (2018), Challenges in the Design and the Development of the Educational Serious Game “The Thracians”Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 83-86, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
083-086

Gita Senka – Business Partnership Models and Creative Strategies for Co-operation between Technology Companies and Cultural Organizations

Abstract. Digital technologies have changed the way people access, produce and use the cultural content. What are background needs, problems, and advantages for co-operation between technology companies and cultural institutions? The paper maps existing platforms and business models creating art, cultural content and experiences in Latvia.

Title: Business Partnership Models and Creative Strategies for Co-operation between Technology Companies and Cultural Organizations

Authors: Gita Senka1

1Latvia Culture college, Riga, Latvia

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Keywords: technologies and art; creative entrepreneurship; digital tools.

Received: June 20, 2018 Reviewed: July 03, 2018 Final Accepted: July 10, 2018

Citation: Senka, G. (2018), Business Partnership Models and Creative Strategies for Co-operation between Technology Companies and Cultural Organizations Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 87-92, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
087-092

Evita Pilege, Sandra Plota – Challenges and Opportunities for Creative Industries in Age of Data Economics

Abstract. The aim of the paper is to outline the main challenges and opportunities for creative industries in age of data economics and characterize the Latvian Colleges of Culture project “Data design training programme” that is aimed to overcome the problem with lack of professionals of specialists in business data visualization.

Title: Challenges and Opportunities for Creative Industries in Age of Data Economics

Authors: Evita Pilege1, Sandra Plota1

1Latvian College of Culture at Latvian Academy of Culture, Bruninieku street 57, Riga, Latvia

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Keywords: Data analytics, business analysis, visualisation, education.

Received: June 20, 2018 Reviewed: July 06, 2018 Final Accepted: July 10, 2018

Citation: Pilege, E., Plota, S. (2018), Challenges and Opportunities for Creative Industries in Age of Data Economics Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 93-98, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
093-098

Peretz Shoval – A Method for Modeling a Schema for Graph Databases

Abstract.

Title: A Method for Modeling a Schema for Graph Databases

Authors: Peretz Shoval1,2

1Department of Software and Information Systems Engineering, Ben-Gurion University of the Negev (BGU), Beer-Sheva, Israel

2Faculty of Computer Science, Netanya Academic College, Israel

Keywords:

Received: June 15, 2018 Reviewed: June 29, 2018 Final Accepted: July 08, 2018

Citation: Shoval, P. (2018), A Method for Modeling a Schema for Graph DatabasesDigital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 99-104, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
099-104

Еlena Pavlovska – “Grey Literature” in Electronic Archives

Abstract. The term „grey literature“ is used for documents disseminated through non-traditional channels. As a general rule, these documents are accessible outside the book publishing and distribution system. In recent years, this kind of literature is in high demand, in so far that the "grey documents" often contain most up-to-date information. They are stored in institutional electronic archives – repositories. In the report is introduced the most popular electronic archive - Open Grey and the repositories of the Balkan countries, incl. Bulgaria.

Title: “Grey Literature” in Electronic Archives

Authors: Elena Pavlovska1

1Index Information Center, Hristo Belchev Str., 2, 1000 Sofia, Bulgaria

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Keywords: grey literature, electronic archive, repository, Open Access

Received: June 30, 2018 Reviewed: July 11, 2018 Final Accepted: July 16, 2018

Citation: Pavlovska , E. (2018), “Grey Literature” in Electronic ArchivesDigital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 105-108, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
105-108

Orlin Kouzov – Art, Social and Culture Education Supported by Artificial Intelligence Tools

Abstract. The use of tools, based on AI, will become a regular practice in education due to the dynamic social development. The role of the artificial intelligence in social sciences, arts and culture is key to the achievement of emotional empathy of people in view of the future symbiosis of man and machine.

Title: Art, Social and Culture Education Supported by Artificial Intelligence Tools

Authors: Orlin Kouzov1

1Institute of Mathematics and Informatics, 8 Acad. Georgi Bonchev Str., Sofia, Bulgaria

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Keywords: artificial intelligence, knowledge economy, educational transformation, critical thinking.

Received: June 12, 2018 Reviewed: June 28, 2018 Final Accepted: July 04, 2018

Citation: Kouzov, O. (2018), Art, Social and Culture Education Supported by Artificial Intelligence Tools. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 111-120, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
111-120

Magdelena Stoyanova, Diego C. Stoyanov, Lilia Pavlova – Non Algebraic Techniques for Digital Processing of Historic Painting Research Documentation

Abstract. Conservation of historic painting requires comprehensive and correct information to be analyzed during the diagnostic and decision making process in a systematic and rational approach. This paper aims to contribute for the setting of an optimal working process tailored for digital image processing of historic painting research documentation, to be used also in other interdisciplinary areas. To the end it integrates the purely algebraic approach with expediencies derived from the specific scientific background of multidimensional and multimodal images of different types (MMI). Following key tasks have been addressed: 1)Presentation involving non algebraic methods whose main advantages are the functionality to the objectives of the scientific study, the relatively reduced computational complexity and the possibility of parallel processing of MMI; 2) Simulation of new digital expedients based on developed methods by using test databases containing different types of MMIs; 3) MMI analysis based on non-algebraic intelligent segmentation methods that expand the possibilities for proper detection, recognition and evaluation of the changes in the surveyed objects; 4) MMI processing based on adaptive interpolation, which is of small computational complexity and provides high quality interpolated areas (objects) in 2,5D, facilitating the decision-making process on the basis of the relevant information. The effectiveness of the proposed approaches in terms of scientific functionality, accuracy of the diagnosis, and low computational complexity is demonstrated with examples of applications to typical real data in the respective subject area.

Title: Non Algebraic Techniques for Digital Processing of Historic Painting Research Documentation

Authors: Magdelena Stoyanova1, Diego C. Stoyanov2, Lilia Pavlova3

1Ca’ Foscari University, Centro Interdisciplinare di Studi Balcanici ed Internazionali, Venice, Italy

2University of Padova, Faculty of Engineering, Padova, Italy

3New Bulgarian University, Sofia, Bulgaria

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Keywords: Digital Image Procession, Non Algebraic Digital Techniques, Historic Painting Research Documentation.

Received: June 16, 2018 Reviewed: June 29, 2018 Final Accepted: July 09, 2018

Citation: Stoyanova, M., Stoyanov, D.C., Pavlova, L. (2018), Non Algebraic Techniques for Digital Processing of Historic Painting Research Documentation. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 121-132, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
121-132

Galya Georgieva-Tsaneva, Nikolay Noev, Galina Bogdanova – Serious Educational Games and the Study of the Military Historical Heritage

Abstract. The report examines the issue of serious educational games in the field of military and historical heritage. The world-wide research experience in the field of serious educational games has been studied. The uses of games in the learning process and the impact effects of information and communication based teaching methods on learners have been examined. The factors and the contribution of the games to improve the interest and the activity of the students and to get better results from the training are analyzed. The report presents a specific model of a serious game in the field of military-historical heritage.

Title: Serious Educational Games and the Study of the Military Historical Heritage

Authors: Galya Georgieva-Tsaneva1, Nikolay Noev2, Galina Bogdanova2

1Institute of Robotics, Bulgarian Academy of Science, Sofia, Bulgaria

2Institute of Mathematics and Informatics, Bulgarian Academy of Science, Sofia, Bulgaria

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Keywords: Serious Games, Gaming Training, Cultural and Historical Heritage, Military and Historical Heritage.

Received: June 14, 2018 Reviewed: June 27, 2018 Final Accepted: July 03, 2018

Citation: Georgieva-Tsaneva, G., Noev, N., Bogdanova G. (2018), Serious Educational Games and the Study of the Military Historical Heritage. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 133-140, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
133-140

Galya N. Georgieva-Tsaneva, Negoslav Subev – Technologies, Standards, and Approaches to Ensure Web Accessibility for Visually Impaired People

Abstract. The report presents the technologies, tools and methods for achieving accessibility of information databases containing annotated information for people with disabilities and in particular people with visual deficits. An overview of existing web accessibility standards is made. Suggested approaches to achieving web accessibility in development of digitized information databases and software systems for processing and analyzing digitized information. The findings were used by the authors to create a model of digitalised database of physiological data.

Title: Technologies, Standards, and Approaches to Ensure Web Accessibility for Visually Impaired People

Authors: Galya N. Georgieva-Tsaneva1, Negoslav Subev2

1Institute of Robotics, Bulgarian Academy of Science, Sofia, Bulgaria

2Institute of Mathematics and Informatics, Bulgarian Academy of Science, Sofia, Bulgaria

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Keywords: Web accessibility, Web standards, WCAG, database, people with visual deficits.

Received: June 13, 2018 Reviewed: June 29, 2018 Final Accepted: July 06, 2018

Citation: Georgieva-Tsaneva, G., Subev, N. (2018), Technologies, Standards, and Approaches to Ensure Web Accessibility for Visually Impaired People. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 143-150, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
143-150

Nikolay Noev, Iliya Valev, Stefka Kancheva, Vladimir Sapundjiev – A Model of Content Structure for a Serious Educational Game Related to the Military and Historical Heritage Presented through the “Mission Opalchenets”

Abstract. The article discusses methodology and structure of the content of Serious Educational Game related to the military and historical heritage “Mission Opalchenets” (working title) according to learning objective. The goal of this initiative is to achieve a specific level of knowledge and skills in users in the area of military and historical heritage of Bulgaria. The authors' thesis is that any cognitive level can be appropriately represented in the IT environment of the serious educational game.

Title: A Model of Content Structure for a Serious Educational Game Related to the Military and Historical Heritage Presented through the “Mission Opalchenets”

Authors: Nikolay Noev1, Iliya Valev2, Stefka Kancheva3, Vladimir Sapundjiev1

1Institute of Mathematics and Informatics at Bulgarian Academy of Science, Sofia, Bulgaria

2Regional Historical Museum, Veliko Tarnovo, Bulgaria

3University of Veliko Tarnovo “St. St. Cyril and Methodius”, Veliko Tarnovo, Bulgaria

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Keywords: Serious game, Military-historical heritage, Interactive teaching method.

Received: June 10, 2018 Reviewed: June 26, 2018 Final Accepted: July 03, 2018

Citation: Noev, N., Valev, I., Kancheva, S., Sapundjiev, V. (2018), A Model of Content Structure for a Serious Educational Game Related to the Military and Historical Heritage Presented through the “Mission Opalchenets”. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 151-158, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
151-158

Elena Zaharieva-Stoyanova, Damyan Beshevliev – Digital Representation of Crochet Symbols Sets

Abstract. This paper views problems related to the development of crochet software. It presents an approach for developing a software module representing crochet symbols for describing basic and advanced crochet stitches. The purpose is to develop a functionality that creates advanced crochet stitches made by combinations of basic ones. The module can be embedded in a crochet software to facilitate the process of crochet pattern design. The application is oriented to digital representation of crochet patterns, a part of old traditional costums and homemade textiles.

Title: Digital Representation of Crochet Symbols Sets

Authors: Elena Zaharieva-Stoyanova1, Damyan Beshevliev1

1Technical University - Gabrovo, 4 H Dimitar str., 5300 Gabrovo, Bulgaria

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Keywords: Crochet Software, Knitting Software, CAD Systems, Home Crafts, Digitalization, Computer-aided Design.

Received: June 21, 2018 Reviewed: July 09, 2018 Final Accepted: July 12, 2018

Citation: Zaharieva-Stoyanova, E., Beshevliev, D. (2018), Digital Representation of Crochet Symbols Sets. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 159-164, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
159-164

Radu Claudiu Fierascu, Irina Fierascu, Valentin Raditoiu, Cristian-Andi Nicolae, Mihnea Dulea, Dragos Alexandru Mirea – Transdisciplinary Studies for Valorisation of National Cultural Heritage Using Nuclear Techniques and Other Associated Methods

Abstract. The presented project aims to offer integrated methodologies for the valorisation of national cultural heritage using nuclear and other analytical techniques. The results of the project will offer the potential stakeholders the opportunity to identify the most appropriate methods for the scientific investigation of a large variety of artifacts.

Title: Transdisciplinary Studies for Valorisation of National Cultural Heritage Using Nuclear Techniques and Other Associated Methods

Authors: Radu Claudiu Fierascu1, Irina Fierascu1, Valentin Raditoiu1, Cristian-Andi Nicolae1, Mihnea Dulea2, Dragos Alexandru Mirea2

1The National Institute for Research & Development in Chemistry and Petrochemistry - ICECHIM, 202 Spl. Independentei, 060021, Bucharest, Romania

2“Horia Hulubei” National Institute for Physics and Nuclear Engineering, 30 Reactorului Str., 077126, Magurele, Ilfov, Romania

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Keywords: Cultural Heritage Artifacts, Nuclear Techniques, Analytical Techniques.

Received: June 10, 2018 Reviewed: June 23, 2018 Final Accepted: July 02, 2018

Citation: Fierascu, R.C., Fierascu, I., Raditoiu, V., Nicolae, C., Dulea, M., Mirea, D.A. (2018), Transdisciplinary Studies for Valorisation of National Cultural Heritage Using Nuclear Techniques and Other Associated Methods. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 165-170, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
165-170

Irina Fierascu, Radu Claudiu Fierascu, Iulia Florentina Dana-Negula, Ioana Popitiu, Gabriel Rustoiu, Constantin Ioan Inel, Alina Ortan – Nanotechnology – Materials and Techniques for Safeguarding Cultural Heritage

Abstract. The presented project aims to provide practical solutions for ceramic and paper artifacts, based on new antifungal recipes, in order to reduce the impact of biodegradation of cultural heritage artifacts. The developed recipes, specific for each type of support material (ceramic and paper), will be based on the use of soft nanomaterials, applicable in the form of xerogels or spraying. The recipes will take into consideration the interaction between the developed materials and the support materials.

Title: Nanotechnology – Materials and Techniques for Safeguarding Cultural Heritage

Authors: Irina Fierascu1, Radu Claudiu Fierascu1, Iulia Florentina Dana-Negula2, Ioana Popitiu3, Gabriel Rustoiu4, Constantin Ioan Inel4, Alina Ortan5

1The National Institute for Research & Development in Chemistry and Petrochemistry - ICECHIM, 202 Spl. Independentei, 060021, Bucharest, Romania

2Romanian Space Agency, 21-25 Mendeleev Str., 010362, Bucharest, Romania

3Museum of Dacian and Roman Civilization Deva, 31 1 Decembrie Blvd., 330005, Hunedoara, Romania

4National Museum of the Union Alba Iulia, 12-14 Mihai Viteazu Str., 510010, Alba, Romania

5University of Agronomic Sciences and Veterinary Medicine of Bucharest, 59 Marasti Blvd., 011464, Bucharest, Romania

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Keywords: Nanomaterials, Ceramic Artifacts, Paper Artifacts, Antimicrobial Recipes.

Received: June 15, 2018 Reviewed: June 29, 2018 Final Accepted: July 08, 2018

Citation: Fierascu, I., Fierascu, R.C, Dana-Negula, I.F., Popitiu, I., Rustoiu, G., Inel, C.I., Ortan, A. (2018), Nanotechnology – Materials and Techniques for Safeguarding Cultural Heritage. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 171-176, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
171-176

Stefka Kovacheva, Ludmila Dimitrova – Knowledge-Based E-environment for Bulgarian Cultural Heritage with Focus on Learning

Abstract. The article discusses the “Bulgarian cultural and historical heritage under the protection of UNESCO” database, developed in IMI (BAS). The database will be used to integrate new learning content to an e-course – a project still in its development stage. The database has been developed with the aim to give students the opportunity for broader knowledge and understanding of the national cultural heritage. Understanding of history helps develop a sense for the general advancing of society. The project is regarded as a modern teaching strategy, based on the learning approach Understanding by Design, with an emphasis on the interaction between the learner and the learning content.

Title: Knowledge-Based E-environment for Bulgarian Cultural Heritage with Focus on Learning

Authors: Stefka Kovacheva1, Ludmila Dimitrova1

1Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Sofia, Bulgaria

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Keywords: Cultural Heritage, Database, Digital Object, e-Learning Content, UNESCO.

Received: June 12, 2018 Reviewed: June 28, 2018 Final Accepted: July 06, 2018

Citation: Kovacheva, S., Dimitrova, L. (2018), Knowledge-Based E-environment for Bulgarian Cultural Heritage with Focus on Learning. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 177-186, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
177-186

Yanislav Zhelev – Improvement the Competences of the Specialists Engaged with the Cultural and Scientific Heritage Digitization in the Information Security and Risk Management Systems: ISTRA Approach

Abstract. The standards are crucial part of any activity on nowadays life. The necessity of education about standardization is already recognized at European level. As the culture sector evolves and changes, so do the skills required of individuals active in the sector. These changes can only be met by relevant and demand sensitive vocational and continuous vocational education and training (VET and C-VET). Application of the standards for information security and risk management systems in the digitization of cultural and scientific heritage and its preservation and relevant presentation is an issue of key importance. The current paper presents the main outcomes and results achieved so far in the framework of the Erasmus+ Project “International Standards training in VET for promotion of market relevant education” – ISTRA №2016-1-BG01-KA202-023738 aiming at the development and piloting of innovative training approaches and contents for VET and C-VET training on two widely applicable series of standards - ISO/IEC 27000 and ISO 31000.

Title: Improvement the Competences of the Specialists Engaged with the Cultural and Scientific Heritage Digitization in the Information Security and Risk Management Systems: ISTRA Approach

Authors: Yanislav Zhelev1

1Burgas Free University, Burgas, Bulgaria

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Keywords: ISO/IEC 27000, ISO 31000, standardization, VET, C-VET, digitalization, cultural and scientific heritage, digital skills.

Received: June 10, 2018 Reviewed: June 26, 2018 Final Accepted: July 06, 2018

Citation: Zhelev, Y. (2018), Improvement the Competences of the Specialists Engaged with the Cultural and Scientific Heritage Digitization in the Information Security and Risk Management Systems: ISTRA Approach. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 189-196, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
189-196

Maria Dimova, Stanislava Slavova-Petkova, Detelin Luchev – Models of Digital Book Trailers and Applications of Digital Storytelling Approach for Educational Purposes

Abstract. The paper presents models for digital book trailers and possibility for their uses for educational purposes. Models and stiles for creation of digital book trailers are discussed. Bulgarian digital book trailers are included as examples of the models. Digital storytelling is presented as a pedagogically valuable approach.

Title: Models of Digital Book Trailers and Applications of Digital Storytelling Approach for Educational Purposes

Authors: Maria Dimova1, Stanislava Slavova-Petkova1, Detelin Luchev1

1Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Sofia, Bulgaria

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Keywords: Digital Book Trailers, Digital Storytelling, Education

Received: June 20, 2018 Reviewed: July 05, 2018 Final Accepted: July 10, 2018

Citation: Dimova, M., Slavova-Petkova, S., Luchev, D. (2018), Models of Digital Book Trailers and Applications of Digital Storytelling Approach for Educational Purposes. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 197-206, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
197-206

Radovesta Stewart – Aquae Calidae MusLib - to Connect 20 Centuries of History

Abstract. The following article presents the first steps towards the digitalization of the museum collection with artefacts, found over a period of 65 years in the archaeological site Aquae Calidae in the district Burgas Mineral Baths. The text includes representation of the data model and platform structure, which will offer further look into the process of digitizing movable cultural heritage and the compatibility with Bulgarian legislation.

Title: Aquae Calidae MusLib - to Connect 20 Centuries of History

Authors: Radovesta Stewart1,2

1Regional Historical Museum - Burgas, Bulgaria

2University “Prof. Asen Zlatarov” Burgas, Bulgaria

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Keywords: Digitalization, Cultural heritage, Museum Collections.

Received: June 18, 2018 Reviewed: July 03, 2018 Final Accepted: July 11, 2018

Citation: Stewart, R. (2018), Aquae Calidae MusLib - to Connect 20 Centuries of History Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 207-212, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
207-212

Michela Tramonti, Alden Dochshanov – Students’ Engagement through Computational Thinking and Robotics

Abstract. Nowadays, school systems are underlining the relevance of “computational thinking” and educational robotics not only in STEM (science, technology, engineering and mathematics) education, but also in other humanistic disciplines as reinforcement of student creativity and problem-solving capacity. This paper presents an example of educational robotics tool used to engage students in their learning process through the manipulation and construction of artifacts.

Title: Students’ Engagement through Computational Thinking and Robotics

Authors: Michela Tramonti1,2, Alden Dochshanov2

1Institute of Mathematics and Informatics, Bulgarian Academy of Science, Sofia, Bulgaria

2EU-Track - European Training and Research Association for Cooperation Key to Business, Terracina, Italy

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Keywords: Robotics, Technology-enhanced learning, Inquiry-based learning, Learning by doing.

Received: June 14, 2018 Reviewed: June 28, 2018 Final Accepted: July 06, 2018

Citation: Tramonti, M., Dochshanov, A. (2018) Students’ Engagement through Computational Thinking and Robotics. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 213-220, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
213-220

Vladimir Georgiev, Alexandra Nikolova, Emanuela Mitreva – Using Unity and Shield UI for Displaying 3D Medical Education Objects in the Web Browser

Abstract. In this paper we describe how Unity and Shield UI frameworks are used for building the three-dimensional object rendering section of an online knowledge management system for human anatomy. 3D models of humans are organized in multiple levels of hierarchy and each component contains different types of related information. To allow seamless navigation, like searching for and selecting a specific organ, and viewing its medical description in several languages, developers would need to rely on an optimized and stable framework that can target web browsers as well as other platform builds. The specific requirements of this project called for trying the Unity package for building our 3D rendering scene and exporting it to the WebGL platform to make it available to its viewers on all mod-ern web browsers. To build the rich web user interface and bring high-level user experience to the viewers, the Shield UI framework is integrated on top of the Unity webgl build.

Title: Using Unity and Shield UI for Displaying 3D Medical Education Objects in the Web Browser

Authors: Vladimir Georgiev1, Alexandra Nikolova2, Emanuela Mitreva3

1Computer Science Department, American University in Bulgaria

2Institute of Mathematics and Informatics, Bulgarian Academy of Sciences

3Faculty of Mathematics and Informatics, Sofia University “St. Kliment Ohridski”

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Keywords: Unity, Shield UI, WebGL, 3D, e-Learning, Medical Education

Received: June 10, 2018 Reviewed: June 30, 2018 Final Accepted: July 10, 2018

Citation: Georgiev, V., Nikolova, A., Mitreva, E. (2018), Using Unity and Shield UI for Displaying 3D Medical Education Objects in the Web Browser. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 221-224, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
221-224

Radovesta Stewart, Yanislav Zhelev, Maria Monova-Zheleva – ORCHIS - Technology in Help of Botanists and Foresters on Both Sides of the Border

Abstract. This paper presents the technology developed as a part of the project ORCHIS. It aimed to research, record and digitalize data on the species of orchids that live in Standzha Mountain, which is separated between Bulgaria and Turkey. The collected information is fed to a specialized software installed on mobile devices available to the local foresters and biologists and then presented in a summarized way on a web platform. Both – software and web platform are tools which succeed the easy identification of orchid species as well as base for sustainable research of their population and habitats.

Title: ORCHIS - Technology in Help of Botanists and Foresters on Both Sides of the Border

Authors: Radovesta Stewart1, Yanislav Zhelev2, Maria Monova-Zheleva2

1Non-profit Organization for Conservation One Nature, Burgas, Bulgaria

2Burgas Free University, Burgas, Bulgaria

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Keywords: Digitalization, Biodiversity, Orchids, Distributed Software System, Biodiversity Software.

Received: June 18, 2018 Reviewed: July 04, 2018 Final Accepted: July 12, 2018

Citation: Stewart, R., Zhelev, Y., Monova-Zheleva, M. (2018), ORCHIS - Technology in Help of Botanists and Foresters on Both Sides of the Border. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 225-232, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
225-232

Peter Stanchev, Milena Damyanova, Yanita Zherkova, Zlatina Karova, Guenoveva Jecheva, Radoslav Pavlov, George Simeonov – The Ninth National Information Day: Open Science, Open Data, Open Access

Abstract. The paper draws current state of Bulgarian Open access (OA) activities and discussion points for the Ninth National Information Day: Open Science, Open Data, and Open Access.

Title: The Ninth National Information Day: Open Science, Open Data, Open Access

Authors: Peter Stanchev1,2, Milena Damyanova3, Yanita Zherkova3, Zlatina Karova3, Guenoveva Jecheva3, Radoslav Pavlov1, George Simeonov1

1Institute of Mathematics and Informatics, BAS, Bulgaria

2Kettering University, Flint, USA

3Ministry of Education and Science, Bulgaria

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Keywords: Open Access, Access to Knowledge, Open Science, European Open Science Cloud

Received: June 18, 2018 Reviewed: June 30, 2018 Final Accepted: July 06, 2018

Citation: Stanchev, P., Damyanova, M., Zherkova, Y., Karova, Z., Jecheva, G., Pavlov, R., Simeonov, G. (2018), The Ninth National Information Day: Open Science, Open Data, Open Access. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 235-240, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
235-240

Desislava Paneva-Marinova, Radoslav Pavlov – Mini-symposium on Future Trends in Serious Games for Cultural Heritage

Abstract. In combination with the appropriate content, serious games become an important modern-day educational tool, which reflects both the current state of technology and learners’ social profiles. The method helps instructors to motivate student learning, curiosity, creative and logical thought, as well as develop a variety of skills and competencies. Serious educational games aim to cultivate better comprehension strategies, creative thinking, learning-by-doing (production, authorship), and students’ engagement in their own cognition and learning processes. This mini-symposium on Future Trends in Serious Games for Cultural Heritage will present outcomes of the Serious Education Games as Contemporary Tools for New Educational Applications project, Contract DSD-2/05.04.2017, between the Bulgarian Academy of Sciences and the Institute of Mathematics and Informatics, activity Introduction of Contemporary Methods in Educating and Fostering Young Talent (PMC №347), other projects in the field and will outline some future trends for cultural heritage game development.

Title: Mini-symposium on Future Trends in Serious Games for Cultural Heritage

Authors: Desislava Paneva-Marinova1, Radoslav Pavlov1

1Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Sofia, Bulgaria

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Keywords: Serious Games, Gamification, Contextually-related Culture and Media Resources for Education.

Received: June 10, 2018 Reviewed: June 28, 2018 Final Accepted: July 06, 2018

Citation: Paneva-Marinova, D., Pavlov, R. (2018), Mini-symposium on Future Trends in Serious Games for Cultural Heritage. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 241-244, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
241-244

Maria Todorova, Teodor Martev – Museum Space – Model-driven Web-based Platform for Digitalisation and Preservation of Cultural Heritage

Abstract. Museum Space is an end-to-end Museum Management Software Suite developed to help Galleries, Libraries, Archives, and Museums (GLAM) make the World’s Cultural Treasure accessible to and meaningful for all. Museum Space utilizes Sirma Enterprise Platform (SEP), a comprehensive open-source platform with a service‐orientated model-driven architecture (SOA, MDA) for high performance and reliability in the cloud. SEP incorporates open source components and semantic technologies which are used to implement enterprise content management (ECM) applications covering document and collaboration management, business process management, semantic search, optical character recognition (OCR), image annotation, managing email correspondence, security and permission management, integrations with legacy systems, etc. The semantic technology allows representing highly interlinked data and application of data scheme updates without increasing implementation and maintenance complexity.

Title: Museum Space – Model-driven Web-based Platform for Digitalisation and Preservation of Cultural Heritage

Authors: Maria Todorova1, Teodor Martev1

1Sirma Solutions, Tzarigradsko shose 135, Sofia, Bulgaria

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Keywords: museum, GLAM, model-driven application, open-source, semantic

Received: June 10, 2018 Reviewed: June 28, 2018 Final Accepted: July 06, 2018

Citation: Todorova, M., Martev, T. (2018), Museum Space – Model-driven Web-based Platform for Digitalisation and Preservation of Cultural Heritage. Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 8, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS, 2018, pp. 245-258, ISSN 1314-4006 (Print), eISSN 2535-0366 (Online).
245-258